由于OPenGL研发的较早,因此特性非常健全,包括了大量功能强大图形函数,能够实现从渲染一个点,到选用Phong灯源,MIP纹理映射和消除锯齿状等复杂操控的全部3D处理措施。因此,游戏领域应用的虽然只有它的子集,现已可以比DirectX更好的发挥图形芯片潜质了。
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